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#1
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Stwack has several changes to it's rules and game play. Please note the following. * Time limit per round set to 5s * Match will end if it reaches 40 rounds, and the player with more health will be declared the winner * Each skill cannot be used for more than 3 consecutive turns * Arena ready-up timer shortened to 10s after opponent is ready * New Taiji Push skill added, effective only when opponents are not attacking. 100% of damage rating if opponent is defending, and 50% of damage rating if opponent is just regaining stamina via idle/vrksasana.* Some players were found to be intentionally wasting time against targeted players. This is a show of poor gamesmanship, please stop or you may be suspended along with your friend you are trying to help. | |
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#2
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kk..
thanks admin...stwack change a lot..... | |
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#3
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#4
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Normally, the match automatically ends after 50 rounds. Now, it will end after 40 rounds. You usually won't reach this limit in a normal fight.
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#5
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#6
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There are some players who are still intentionally wasting time to delay some of the month's top players' progress, despite earlier warnings. This is an unfair way of helping your friends and destroying the game. The top players have been notified to tell their own friends to stop or they may get disqualified from the rankings.
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#7
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how come i keep fighting the same person in stwack arena?
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#8
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try this admin please
Last edited by FCDliew; 25th June 2010 at 02:47 PM. | |
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#9
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Ka na sai! SO FAST!!
5secs! ah pek fingers slow! siao liao! but 1 question. . . why i REJUV also same 3 turns??.. tak boleh lah! it is not even a blocking skill! spend $ $ $ to buy YOGA but limited use.... want to *** tam low levels... | |
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#10
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Quote:
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#11
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hi i am your good friend
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#12
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#13
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thx for the new rule admin,....
now more fast~ | |
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#14
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Oh,new updates.Change alot
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#15
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wats wrong with tis system la.....crap 1...how come i lose 8 in a row against white hair all they move last move.........wats tis???????
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New Taiji Push skill added, effective only when opponents are not attacking. 100% of damage rating if opponent is defending, and 50% of damage rating if opponent is just regaining stamina via idle/vrksasana.










