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#1
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A shuffled pack of 54 cards is dealt to three players. Each player is dealt 17 cards each, with the last three leftover "kitty" cards detained on the playing desk exposed to all players. All players first review and appraise their own cards without showing their cards to the other players. Then, players take turns to bid for the Cop position by telling the other players the risk stake they are willing to accept. There are three kinds of risk stakes, 1, 2, and 3, with 1 being the lowest and 3 being the highest. Generally, the more confident a player is in the strength of one's cards, the higher the risk stakes one is willing to bid. In most of the online game rooms, the first bidder is chosen randomly by the system. In reality, players usually make up their own rules as to who gets to bid first. A player may accept the prior player's bid by passing their turn to bid or one may try to outbid the prior player as long as the prior player did not bet 3 as the risk stake. In other words, 1 can be outbid by 2 or 3; 2 can only be outbid by 3; and 3 cannot be outbid. The highest bidder takes the Cop position; and the remaining players enter the Bandit team competing against the Cop. The three leftover wild cards are revealed to all players before dealt to the Cop. The Cop wins if he or she has no cards left. The Bandit team wins if either of the Bandits have no cards left. Rules!! ![]() A few fundamental and exceptive rules are essential for understanding the game play of the game. Some rules are structured differently from the other popular card games. Players who have prior experience with other card games, such as poker, and Big Two, often prejudice the rules. Individual cards are ranked. Colored Joker > Black & White Joker > 2 > Ace (A) > King (K) > Queen (Q) > Jack (J) > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3. Suits have no value. Players can play the game fine with all the suits erased from the cards! The Nuke and the Bomb! ![]() The Nuke and the Bomb are worth specific mentioning since they are a very different breed in terms of game play. They defy normal category rules. Players may gain a better understanding of the rules by studying them separately as a special category. Nuke:Colored Joker + B&W Joker. Special notes:It can beat everything in the game. Bomb: 4 cards of the same rank. Example: 3-3-3-3 (the lowest ranking Bomb) 2-2-2-2 (the highest ranking Bomb) Special note: It can beat any other category and individual card except Nuke or another Bomb with a higher rank.. Scoring rules!!! ![]() There are 4 elements that will affect the score in a round: Bid of the risk stake, the position of the player (Cop/ Bandit), Nuke and Bomb, No deals played. Bid of the risk stake. There are three kinds of risk stakes, 1, 2, and 3, from low to top. It is the basic score of the game in a round. The position of the player (Cop/ Bandit). The Cop shoulders the risk of loss while the 2 Bandits share it. The Cop wins double score while 2 Bandit share the same number of points. Nuke and Bomb. Each Nuke and Bomb dealt by each player doubles the score in a round. No deals played. If the player doesn’t deal any card in a round, the final score will be double. Since there are so many elements affecting score of the game in a round, it is hard to predict how big one will win or lose. | |
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#2
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haiya i know ply wor but no one wan ply with lv1 jor
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#3
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