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| View Poll Results: change pvp channel to pvp arena | |||
| change pvp practise ground to pvp arena(More exp+gold+badges) after 1 month |
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15 | 83.33% |
| I dont agree to create a PVP arena channel |
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3 | 16.67% |
| Voters: 18. You may not vote on this poll | |||
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#1
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I found this game sien liao At PVE channel Got many ppl very selffish they never co-operation to kill opponent. They always try to get more exp but make the games lose. some of them even afk or simply play. Now i think those pro onli play with pro or thier friends. I feel very bored play with same gang friends just kill computer opponent everday. I got a suggestion>Change the pvp practise ground to PvP arena after 1 or 2 months. In the arena we still can get more exp+ingredient+badges. This will make this game more exciting and fun. Admin pls consider it. Thankyou! All buffet war players also leave your comment here. | |
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#2
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I agree, because fighting BOTs can get boring once in awhile. But do note that the game would be very unfair if a level 1 is matched with a level 10, since the equipments and stat points for the level 10 would prove far superior than that of the level 1.
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#3
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But this game is more on skill of shooting with varying wind conditions and terrian. Do agree that Lvl 1 play wif Lvl 10 is a disadvantage but when someone says Lvl11 plays wif Lvl18 or Lvl 8 wif Lvl 14 the difference might not be that huge at all ![]() ps: If you compare Arena in Stwack if a Lvl 24 meet a Lvl 40 almost can say it a walkover.... | |
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#4
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We do have plans for PVP Arena in Buffet Wars. But players must be aware that any similar problems faced in other arenas will be brought over.
e.g. - Level 100 matched with level 50 when there is nobody in between - Not fair if we restrict level difference as the level 100 will NEVER be able to play, makes players not want to level up at all - Not fair to level 50 if he/she keeps matching up with the level 100 | |
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#5
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Ya I agreed with arena ... More challenging ^^ & more badges pls ^^
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#6
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Admin pointed out the facts that I was thinking of.
To add on to my earlier post, for monkey's sake, I'll be giving an example. Lets say a higher level uses a higher level dish with +4 upgrades. Assuming the attack power per hit is at least 300. A lower level uses a lower level dish with +1 upgrade. Assuming the attack power per hit is around 150. This means that at higher level, 1 hit on the lower level requires 2 hits to the higher player to give them equal footing. Furthermore, with better equipment for defense, and the 3 stat points advantage every other level, the higher level would be at a high advantage, making it unfair for the lower level. I hope you understand my point. | |
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#7
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How about having BOSS?
PVP = more match fixing scenarios. I wont want a game where people have to fix matches and level/ badges etc. It simply kills the entire process of the game enjoyment. Like Defcon1, it is already a joke with several banned players from there. Players level up fast based on match fixing. Then now the DF1 population reduced to less than 30? I prefer a team play against BOSS. Team play is what people like and the feel is very good. Don't increase exp/ gold or anything that triggers people's desire to cheat. Let the current gold/ exp remains. | |
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#8
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Perhaps the best alternative would be releasing boss, according to KravMaga.
Though, I would think that it's more suitable for the boss spawn to be more frequent, so players will go on a boss hunt, like a team quest or something. This really might make Buffet Wars a far more interesting game. | |
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#9
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#10
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Boss spawns in Buffet Wars will no longer be based on timing and random occurrence by creating and re-creating matches. We will probably award rare boss tickets when you win games instead. The players can then gather friends and use the boss ticket and have fun with the boss.
During special events, we may issue more boss tickets or even sell them. btw, awards will be available in PVE only. Even in arena, players do tend to match-fix to get certain awards. We'd rather have a team work towards getting the awards than having players resort to that and spoil the spirit of good gamesmanship. Team quest sounds interesting.. ! What specifically are you thinking about? | |
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#11
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sob sob... cry....
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#12
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add slayer badge too hehehe | |
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#13
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#14
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Plyin with frenz kill boss together is fun idea ... I hold up my both hands & feet for tat idea ^^
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#15
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Quote:
Team quest in the sense that there will be different levels available. Scaled according to the level of the players. 1-15, 16-25 etc. With a boss ticket, lets say a team of 4 can start a Team Quest where there're three stages. First stage with BOTs the same level as the lowest level in the team, second stage with BOTs the average level of the whole team, and the last stage with the Boss the level of the highest level player in the team. This way, Stage 1 would be easy for teams with a super low level player. Stage 2 will be easy if there's 2-3 low levels in the team. Stage 3 would be best if the team have close level range players, making it easier to kill the boss. Therefore, players will have to decide on which strategy to use; 1 or 2 low level players? The rest level what? Also, this would mean low level players won't be left out. (: | |
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sob sob... cry....
