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#31
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#32
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People have done this in Gunbound already monkey.
There isn't a need for the gravity to be known. It remains standard throughout the game. You only need variables for a formula. (: | |
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#33
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Quote:
so, i have no comment if Increased NPC damage and Reduced upgrade success rate. but not for Lower Chilli Powder drop rate. today i play for 6 hours, only get 1 bottle of chilly powder. maybe i quite lucky already, just spend 6 hours to get it. others might spend more to get it. what i want to say is: the damage from NPC (wokie, mokie, bokie) remain high, it 's not fair to us if we always fail to upgrade the dishes. admin still want to decrease the chilly powder drop rate, it 's like limit the scholarship application forms. | |
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#34
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#35
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Ok I saw it:
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, I bolded it for you. (:This will only be implemented ONLY if upgrading the dish and failing wouldn't drop the +? stuff. Furthermore, like I said, upgrading your dish is NOT the only way to get higher damage. Just have more recipes in the same class to increase the affinity for that dish class to get higher damage. | |
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#36
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chili grade 2
i have 5 when im upgrade all failed what the onlysuccses in +1 and failed in+2 thats rare?? T T | |
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#37
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#38
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btw, i feel so so so hard to get chilly powder. i want chilly powder hardly. | |
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#39
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Hmm, hardly? lol. Just try winning every single game to have a higher chance getting those upgrade items. I got 2 sugar and 1 chilli after just 5 rounds of winning. Good luck!
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#40
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hi. is there a limit to how many times the jam can be used?
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#41
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No I don't think so, it's not mentioned anywhere.
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#42
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[QUOTE=LunarShadows;156004]@mythz,
Actually, upgrading for wasabi and sugar just gives it ONE stats. Upgrading a wasabi over a wasabi would just erase the first stats and replace it with the second upgrade one. So does that also mean that wasabi and sugar cannot be upgraded on d same equipment? or isit only wasabi and wasabi? | |
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#43
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Only wasabi and wasabi.
I rephrase. wasabi adds STR, and resets the original STR; sugar adds INT, and resets the orginal INT, clear enough?
Last edited by LunarShadows; 26th January 2010 at 04:04 PM. | |
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#44
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just a suggestion admin, why don't dropped 1 or 2 level back instead of dropping to zero straight away for failed upgrading...
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#45
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Oh I think last week, I suggested something similar. I suggested that when the upgrade fails, there's a random number of levels your dish will drop. But it got ignored though.
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Do note that adding INT is an added advantage as well. I'm a pure INT build, and it's common for me to get consecutive turns over and over again - which actually increases the frequency of my damage. (:


