Bidding
  1. Player's last bid
    Shows the last bid made by the player. "P" means PASS, "?" indicates player's turn.
  2. Latest Contract
    Shows the highest contract made in the current bidding round
  3. Timer
    Shows the amount of time left to make a bid
  4. Select Bid
    Choose a bid you wish to make. Do take note that it has to be higher than the Latest Contract. To be considered a higher contract, the level should be equal or higher. If levels are the same, it should be of a higher suit. In Bridge, the order of suit is NT, Spade, Heart, Diamond and Club.
  5. Bid button
    To make a bid, select your desired bid before clicking on this.
  6. Pass button
    Passes your turn if you do not want to bid.
Choose Partner
If you win the bid, you will be asked to choose a card. The person holding this card will be your hidden partner. Of course, it is alright to choose yourself, it will then be everyone playing against you. Click on the tick to confirm your choice.
Card Play Phase
  1. Contract for this match
  2. Partner card
    Person holding this card is the partner of the declarer (the player who won the bid)
  3. Player's score
    Shows how many sets of cards the player has won
  4. Play button
    During your turn, select a card and click "Play" to play the card.
  5. Skill
    Use a skill to aid your partner or disrupt opponents (not available yet)
  6. Timer
    Shows the amount of time left to play a card
  7. Declarer
    Shows the player who won the bid
  8. Cards played
    During the round, cards played are placed on the table. You are expected to play the same suit as the first card played. If you do not have a card of that suit, you can play any card.
Rules and Game Play
Bridge is a game divided into 2 phases: bidding and card play. The purpose of this game is to bid a contract and to fulfill or unfulfill the contract depending on which side you are on.
  1. Players and Cards
    Four players are needed to start a game. Each player will start off with a hand of 13 cards. There is also an ordering of suits only during the bidding phase - from high to low: no trumps, spades, hearts, diamonds, clubs.
  2. Bidding phase
    Player can choose to make a bid or pass during his/her turn. A bid consists of a level, 1 to 7, and a suit. The suit represents the trump suit which will be explained during card play. A bid must always be larger than the previous bid. After winning the bid, you will get to choose a partner card.
  3. Card play
    Similiar to Hearts, cards are played one at a time. While winning as many sets as possible is your objective, take note of a few special rules in Bridge.
    • Leading suit
      You can place any card to start the round (If you did not violate the Break Trump rule). Otherwise, place a card with the same suit as the first card if you have it. If you do not have a card of that suit, any card is playable.
    • Ruff
      If you do not have a card of the leading suit, playing a trump card (the suit specified in the contract, NT for no trumps) will win you a trick if other players do not play a trump card.
    • Overtaking Trump
      If there are two or more trump cards placed in a round, the one with the hightest trump card win the round.
    • No Trump
      For a No Trump game, the one with the highest leading suit wins the round.
    • Break Trump
      In a suit contract (Any contract not having NT), you cannot start a round playing the trump suit unless (1) You are left with the trump suit (2) Someone have already ruff with the trump suit.
    • Start order in No trump(NT) contract
      In a NT contract (Any contract having NT), the declarer will start the 1st round.
  4. Skill
    • Snoop
      Be sneaky and take a quick look at a random card in opponent's hand!
    • Uncover Card
      Uncover a random card for all to see from an opponent's hand.
    • Fog Card
      Discard a card that will baffle your opponents by only revealing its suit.
  5. Winning Condition
    If you are the declarer (player who makes the contract), or the one holding the card shown in the partner card, the total score of this partnership should be at least 6 plus the level of the bid. For example, if your contract is 3 Spade, your partner and you need to win at least 9 sets combined to win the game. If not, you must prevent the partnership from reaching the winning condition above, and thus required to win at least 8 minus the level of the bid.